#include // Add one to all of them void Funky0(int V[]) { for (int i=0; i<12; ++i) ++V[i] ; } // Multiply each by three void Funky1(int V[]) { } // Set them all to zero void Funky2(int V[]) { } // Set them to 0, 1, 2 void Funky3(int V[]) { } // Reverse them void Funky4(int V[]) { } // This must be exported. extern void (*fTab[])(int[]) = { Funky0, Funky1, Funky2, Funky3, Funky4, NULL } ;