// List abstract class template class List { public: // Reinitialize the list. The client is responsible for // reclaiming the storage used by the list elements. virtual void clear() = 0; // Insert an element at the front of the right partition. // Return true if successful, false if the list is full. virtual bool insert(const Elem&) = 0; // Append an element at the end of the right partition. // Return true if successful, false if the list is full. virtual bool append(const Elem&) = 0; // Remove the first element of right partition. Return // true if successful, false if right partition is empty. // The element removed is returned in the parameter. virtual bool remove(Elem&) = 0; // Place fence at list start, making left partition empty virtual void setStart() = 0; // Place fence at list end, making right partition empty virtual void setEnd() = 0; // Move fence one step left; no change if already at start virtual void prev() = 0; // Move fence one step right; no change if already at end virtual void next() = 0; // Return length of left partition virtual int leftLength() const = 0; // Return length of right partition virtual int rightLength() const = 0; // If pos or more elements are in the list, set the size // of left partition to pos and return true. Otherwise, // do nothing and return false. virtual bool setPos(int pos) = 0; // Return in first parameter the first element of the // right partition. Return true if successful, false // if the right partition is empty. virtual bool getValue(Elem&) const = 0; // Print the contents of the list virtual void print() const = 0; };